Wuthering Waves 120 FPS in 2026: Still Stuck at 60? My Honest Take
Wuthering Waves still lacks a 120 FPS option in 2026, capped at 60 FPS across platforms due to bugs; here’s what players can do now.
Wuthering Waves has one of the snappiest combat loops in the open-world gacha space, and I say that as someone who has burned way too many nights chasing perfect dodges. But if you are a high-refresh-rate diehard, I have some bad news: as of my latest check in 2026, the game still does not officially support 120 FPS. The cap remains 60 FPS, and that is the same story across the platforms I looked at. So if you were hoping to crank your monitor to 120 or 144 and let the parries fly, it is a no-go for now.
Here is the quick and dirty version:
| Setting | What I see |
|---|---|
| Maximum FPS | 60 |
| Minimum FPS | 30 |
| 120 FPS option | Not available |
| Platform spread | Same 60 FPS ceiling across supported platforms |

Why is WuWa stuck at 60? The short answer is bugs. During CBT2, the game actually had 120 FPS support in the build. After that test, the developers commented that 120 FPS was causing bugs. That is the smoking gun. Rather than ship a fast-but-flaky mode, they capped it. I get the caution, but it still stings for folks with 120Hz+ displays. A 60 FPS lock is not the end of the world, but it is a bummer when your hardware has plenty of headroom.
Is 120 FPS coming? Maybe. The ball is in the devs' court. There is no official statement about raising the cap, so all I can do is wait and keep an eye on patch notes. It could return after the underlying issues are fixed, but I would not hold my breath. Until there is an official announcement, treat 120 FPS as a wish, not a feature. If it does land, I will be the first to say I told you so — and the first to crank my settings. 😄
What can you do right now? A few practical notes from my side:
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Lock to 60 FPS. It is the best official option for most players. The jump from 30 to 60 is night and day.
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Tune graphics for stable frame pacing. A steady 60 beats a stuttery 60 every time.
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Do not chase shady workarounds. I would not mess with third-party tools or account-risky tweaks just to squeeze out more frames. Account safety is not worth it.
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Watch official patch notes. If 120 FPS comes back, it will show up there first.
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Keep expectations in check. A high refresh monitor will not magically unlock frames the game does not offer.
The 30 FPS option is there for weaker hardware, but I would only use it as a last resort. Once you get used to 60, 30 feels like moving through molasses. For a game that leans so hard on timing, 120 FPS would be a nice edge. The difference between 60 and 120 is not just cosmetic in action games; it can make dodges and parries feel more responsive. That said, WuWa at 60 is still playable and, frankly, still a blast. The combat is the star of the show, and the cap does not ruin it.
For context, 60 FPS is still the sweet spot for a lot of gacha action games, especially when they have to run on phones, PCs, and consoles. A locked 60 can feel cleaner than an unlocked frame rate that bounces all over the place. But once you have tasted 120 FPS in a game like this, going back is tough. The extra frames give you more visual information, and in a game where a single dodge can save a run, that matters. It is not just about flexing a fancy monitor; it is about feel.
My verdict? Long story short: Wuthering Waves does not support 120 FPS in 2026. The cap is 60, the floor is 30, and 120 remains a CBT2 ghost. I am keeping my fingers crossed that the developers flip the switch after sorting out the bugs, but until there is an official patch note, I am treating 120 FPS as a wish, not a feature. If you are on the fence about the game because of the cap, I would not let it be the dealbreaker. Just do not buy a 240Hz monitor for WuWa and expect fireworks. For now, 60 FPS is the name of the game. 🎮
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